Treasure Awaits in the Depths

Drawn by tales of untold riches, you have gathered a party of bold adventurers to find fortune in the catacombs. Now, shadows dance as your torches flicker and you descend into the mines. Just then, a gust of wind snuffs out your light. In the sudden dark, you make out a faint glow ahead, coming closer. An all-too familiar cackle echoes through the gloom.

“You NO take candle!”

Free Cards

Legendary Weapons

Limitless Adventure

Weapons of Legend

From mighty magic wands to staves dripping with awesome primordial power, razor-sharp blades to the swords of legendary heroes, the catacombs hold special arms for every class. With trembling hands, you reach for the lock...

Open Chest

A Tale of Two Kobolds

You seem to have escaped the angry kobold mob--for now. As you catch your breath, you notice pages of an illustrated manuscript scattered across the floor. Curious, you hunker down to examine them.

Dungeon Delver’s Delight

New Keyword: Recruit

Cards with the Recruit keyword immediately summon minions from your deck and put them into play. Some cards recruit minions that match certain conditions; others recruit randomly chosen minions.

Spell Stones

Every Spell Stone card has a specific trigger condition; each time you fulfill that condition while a Spell Stone is in your hand, the Spell Stone becomes more powerful.

Unidentified Cards

Unidentified cards gain additional characteristics beyond their “base” qualities when you draw them.

Rewards for the Taking

While your party recovers and discusses how to proceed, your gaze is drawn to a pile of cards spread out on a nearby table. The fighting must have interrupted the kobolds' match. The cards beckon you to take a closer look...

Limitless Adventure

You press on through the dark, eager to find your way back to the surface. But try as you might, you find yourselves stumbling ever deeper down the endless mineshafts. You remember the innkeeper’s warnings: In their mad quest for the treasures of the earth, the kobolds and their reckless digging have awakened terrifying, powerful… Wait, did you hear that?

Battle in the Catacombs

Each time you start a new dungeon run, your deck and character will grow in power as you fight your way through the catacombs. Your goal is to defeat eight progressively more challenging encounters picked from a pool of over four dozen.

Find Treasures

At some points during your adventure, you’ll get the chance to add powerful treasures to your deck. These cards are incredibly potent, giving you a fighting chance in the dungeon run’s more difficult encounters.

Choose Your Loot

After beating an encounter, you will be given the choice between three themed groups of cards to add to your deck, picked randomly from the themes available to your class.

All That Is Gold

Deep beneath the earth, greedy claws drive pickaxes into rock. Surveying the work, a wicked grin plays across the kobold king’s face. You brave adventurers may have dealt the kobolds a grave defeat today, but make no mistake: there is always a new treasure to unearth, a new mine to dig, and a new hoard to amass. And when you return to steal what’s theirs, the kobolds will be ready.

And you… will no… take… CANDLE!