Well, well, well, look who just walked into our lair. Aw, you should see your face right now: did you really think you had vanquished us? Fool! The League of E.V.I.L. will never be defeated! Just you wait until you see the true scope of our secret master plan! Come to think of it, we do have an opening for lackeys, and you seem… uniquely qualified. What do you say? Care to take a walk on the dark side?
Behold the League of E.V.I.L.’s advanced tools for subterfuge, infiltration, breaking and entering (well, mostly breaking), and general malfeasance! We can’t wait to see what mayhem you’ll cause with these.
What is a villain without an army of disposable henchcreatures? As a promising villain in training you will have access to lackeys, 1/1 minions with devious battlecries.
Scheme cards grow stronger the longer they remain in your hand. It’s the three P’s of villainy: planning, patience, and pterror!
Each member of the League of E.V.I.L. brings their own unique twist calling back to the expansions which first introduced these characters.
Spells so nice, you cast them twice! When you cast a twinspell, a copy of that spell is added to your hand (without the twinspell keyword).
So you've heard of Dalaran, right? Floating magical city in the sky, home of those hoity-toity Kirin Tor mages, chock full of tantalizing thaumaturgic treasure? That Dalaran. Yeah. It's a nice city and we think we will TAKE IT! That's right, we will steal the entire city! A scheme so daring, so devious, so deliciously despicable, only the greatest villains the world has ever seen could pull it off!