Can you feel it? That electric tension on the wind, the reek of ozone and Khorium, the distant rumble of explosions; there’s science in the air! Word around the inn is that Dr. Boom has returned to his secret laboratory in the Netherstorm. No one knows exactly what the mad genius will unleash, but a lot of very, VERY strange cards have found their way into decks around here lately: mechanical amalgamations, eerie crystals, revolting, lab-grown monstrosities… the good doctor and his esteemed colleagues are working on something big! Time to venture into the Netherstorm, find the lab, and uncover what these maniacs are up to.
Gold Legendary & Card Back
Legendary Spells + Keyword: Magnetic
Welcome, welcome! The lab is up and running, producing truly amazing AND TERRIBLE results! Step right up and behold our latest inventions! Completely unrelated, but you did fill out the damage waiver when you came in, right?
“Magnetic” minions can fuse with other mechs, to combine stats and other keywords. To fuse, play the magnetic minion to the LEFT of the minion you want to fuse with.
These cards unleash a powerful effect when you play them at full mana.
Dr. Boom has surrounded himself with some of the finest (and most unhinged) scientific minds of Azeroth and beyond, each putting their own spin on the Boomsday Project.
Let’s be lab partners! Project cards grant a powerful bonus to you and your opponent.
Wonderful news, everyone: we’ve got a whole series of exciting experiments lined up that will push the boundaries of acceptable research! Now all we need is a few
hapless test subjects lab assistants to help us complete the study.
Destroy the enemy hero.
In this experiment, the assistant is tasked with neutralizing the opponent in one turn using the cards at their disposal. We expect this will provide valuable insights into the destructive properties of many of our inventions.
Create a perfectly mirrored battlefield.
These tasks challenge the assistant to create a board state where both sides are perfect mirror images of each other: minion positioning, health, attack, etc. This should yield plentiful data on various means of board manipulation.
Clear the battlefield of minions.
Pretty straightforward: clear the board of all minions. Our research suggests that minions play an important role in winning matches, and this set of challenges will help us better understand how to get rid of them.
Survive the enemy Hero Power.
Finally, the Survival trial requires the test subject to restore their own health in order to survive their opponent’s next onslaught. A recent study has shown that dropping to zero health inversely correlates with winning games, and this experiment will further explore that relationship.